Even though players can choose what rifts to avoid, most levels have to be played at least a few times, and running through them and fighting the same enemies in the same sections can get awfully repetitive. These levels also don’t ever shift or change from run to run, so while players can bypass some parts with special gadgets, it’s almost impossible to not be doing the same thing in each cycle. Ubisoft elected to go supernatural with Lost Between Worlds, so it’s confusing that the team chose to play it so straight and refuse to leverage the opportunities that this premise could have provided. There are also no variables like wild animals or weather patterns to add a sense of unpredictability, so all of it is incredibly flat and unable to produce any emergent or memorable anecdotes. Swimming endlessly in dark caverns, being able to slow time and drop mines, and contending with invisible enemies are just some of the weak and uncreative rules that don’t add anything to the experience. Most of these special stages are poorly conceived gimmicks that can barely support the 10 minutes they take up. Each rift also has some sort of trick to it, like an all-consuming storm that follows players or lightning strikes that electrify those outside of specific covered areas. These rifts have two exits, meaning it’s possible to get to the same special crystal at the end by traveling through different levels. It has the illusion of choice, though, since it is broken up into short level chunks called rifts that branch out and interconnect like a spider web. The reasons Lost Between Worlds fails as a Far Cry and a roguelite game overlap quite a bit and mainly have to do with how restrictive and predictable it all is. However, Lost Between Worlds retains very little of what makes Far Cry good while simultaneously ignoring what makes for a quality roguelite. In typical Ubisoft fashion, this latest roguelite DLC bends reality and mixes the surreal with the real in order to take the series out of its relatively grounded setting. Far Cry 6 slogged through its season pass with three increasingly trite expansions, so it’s a bit odd that Ubisoft came back to the dry well one last time so far after the fact with Lost Between Worlds.
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